/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* BeOSWindow:
 *  Encapsulates a BeOS GL window
 */

#ifndef BEOS_WINDOW_H
#define BEOS_WINDOW_H

#include "common.h"
#include "BzfWindow.h"

class BeOSDisplay;
class BeOSVisual;
#ifdef BEOS_USE_GL2
class MyGLWindow;
#endif
class BView;

class BeOSWindow : public BzfWindow
{
public:
    BeOSWindow(const BeOSDisplay*, const BeOSVisual*);
    virtual ~BeOSWindow();

    virtual bool      isValid() const;

    virtual void      showWindow(bool);

    virtual void      getPosition(int& x, int& y);
    virtual void      getSize(int& width, int& height) const;

    virtual void      setTitle(const char*);
    virtual void      setPosition(int x, int y);
    virtual void      setSize(int width, int height);
    virtual void      setMinSize(int width, int height);
    virtual void      setFullscreen(bool on);

    virtual void      warpMouse(int x, int y);
    virtual void      getMouse(int& x, int& y) const;
    virtual void      grabMouse();
    virtual void      ungrabMouse();
    virtual void      showMouse();
    virtual void      hideMouse();

    virtual void      setGamma(float);
    virtual float     getGamma() const;
    virtual bool      hasGammaControl() const;

    virtual void      makeCurrent();
    virtual void      yieldCurrent();
    virtual void      releaseCurrent();
    virtual void      swapBuffers();
    virtual void      makeContext();
    virtual void      freeContext();

    /* other methods */

    //  bool              applyVisual(BeOSVisual* _visual);

private:
    friend class BeOSDisplay;
    //#ifdef BEOS_USE_GL2
    friend class MyGLWindow;
    MyGLWindow                *bWindow;
    //#else
    //  BGLView               *glView;
    //#endif
    const BeOSDisplay         *display;
    const BeOSVisual          *visual;
    BView                 *utilView;
    uint32                openglDevice;
    bool                  oglContextInitialized;
    thread_id             currentOglContext;
};

#endif // BEOS_WINDOW_H

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